referaty.sk – Všetko čo študent potrebuje
Cecília
Piatok, 22. novembra 2024
Wolfenstein Enemy Territory
Dátum pridania: 07.01.2008 Oznámkuj: 12345
Autor referátu: Wicked
 
Jazyk: Angličtina Počet slov: 9 814
Referát vhodný pre: Stredná odborná škola Počet A4: 31.3
Priemerná známka: 2.95 Rýchle čítanie: 52m 10s
Pomalé čítanie: 78m 15s
 
Gold Rush

An Axis engineer plants dynamite next to an Allied command post on the map goldrush.

What sets this mission apart is the fact that instead of having to destroy an objective, the objective must be stolen. First, the Allies must repair and steal a tank from the courtyard and escort it to the bank. The Axis team can slow the tank by destroying it or constructing tank barriers along the road. If the tank manages to reach the bank, it automatically destroys the bank doors. This often leads to a mad dash by the Axis to defend the gold and the Allies to steal it. The Allies must then load the gold onto a truck and escort it out of the Axis base. Like the tank, the truck can be slowed by destroying it or building special barriers.

This map can be considered difficult if the Allies are not coordinated well: Due to an exploit in coding, field ops can place airstrike marker underneath the bridge and it will still be active; the first tank barrier can be covered easily, as does the second barrier. Lastly, the bank entrance is basically a bottle neck, where numerous Axis can await inside the bank at a considerable distance from the sole door, especially machine gunners.

For the spawn-killing Allies engineers, landmines are usually placed just outside the future Axis spawn point before the stairs.

* Allied Primary Objectives - steal a tank and use it to blow up the bank doors. Steal the gold crates and escape with the truck. Stealing the tank makes the courtyard spawn point permanently Allied.
o Allied Secondary Objectives - destroy the tank barriers, destroy the truck barriers.
o Allied Tertiary Objectives - construct a command post.
* Axis Primary Objectives - defend the tank; stop it from reaching the bank; defend the gold in the bank; and keep the truck from escaping.
o Axis Secondary Objectives - construct and defend the tank barriers; construct and defend the truck barriers.
o Axis Tertiary Objectives - construct a command post.


Würzburg Radar

The Radar level is a simple smash and grab mission. First, the Allies must take the forward bunker from the Axis. This can be done in two ways. The Allies can either storm the forward bunker and take the bunker by force, or flank the bunker and take it by destroying the gate to the main entrance. Often, the Allies opt to take the first strategy to improve their chances of successfully destroying the front doors. Finally, the Allies must steal the radar components. They can either storm the front gate and brave massed fire from the Axis defenders, or sneak in through a rear pathway, though this requires an engineer to destroy a bunker door. Taking the back path also provides the Allies with a command post and an extra spawn point, greatly improving their chances to complete the mission.

Alternatively, with good teamplay, a covert ops in uniform can let teammates into the second stage and complete the objectives without taking either bases.

* Allied Primary Objective - steal the two radar components of a Würzburg radar.
o Allied Secondary Objectives - capture the forward bunker; destroy the main entrance and the side entrance. Destroying the main door makes the forward bunker spawn point permanently Allied.
o Allied Tertiary Objectives - construct a command post, build the machine gun nest, destroy the axis machine gun tower.
* Axis Primary Objective - defend the radar parts.
o Axis Secondary Objectives - defend the forward bunker, main entrance and the side entrance.
o Axis Tertiary Objectives - construct a command post; build the machine gun tower; destroy the allied machine gun nest.


Rail Gun

Possibly the most unique of the original maps, Rail Gun involves brutal tug of war style play using a small rail tug to complete objectives. By jumping into the tug, Axis players can drive the tug all the way to the depot and load it with ammunition. Likewise, Allied players can also jump on the tug and drive it back to the Axis spawn point. Possession of the depot is also contested, since it acts as a secondary spawn point. The Axis can use it to secure passage for their tug, and the Allies can use it to put pressure on the Axis base—a common tactic is for field ops to call airstrikes or artillery around the Axis spawn.

However, most of the action is focused around the track switch. Players of public servers should be aware that the track switch area is VERY LIKELY to have landmines from Allies engineers because of the importance of the strategic position. When lowered, the tug cannot proceed any further, and requires an Axis player to leave the tug and raise the switch, often under heavy Allied fire. The tug must pass through the switch to both reach the depot and return to the Axis base. As the Axis rail gun is situated very close to Allies spawn point, Allies snipers/soldiers sometimes hide on top of it and ambush Axis engineers who try to repair the gun switch or to place landmines. Likewise, it is common for Axis snipers to hide within the tower (cover by thick fog) and ambush Allies engineers that attempt to damage the controls or stay in between the open area and wait as a soldier with an MG42.
 
späť späť   9  |  10  |   11  |  12  |  13  |  ďalej ďalej
 
Súvisiace linky
Copyright © 1999-2019 News and Media Holding, a.s.
Všetky práva vyhradené. Publikovanie alebo šírenie obsahu je zakázané bez predchádzajúceho súhlasu.