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Piatok, 22. novembra 2024
Wolfenstein Enemy Territory
Dátum pridania: 07.01.2008 Oznámkuj: 12345
Autor referátu: Wicked
 
Jazyk: Angličtina Počet slov: 9 814
Referát vhodný pre: Stredná odborná škola Počet A4: 31.3
Priemerná známka: 2.95 Rýchle čítanie: 52m 10s
Pomalé čítanie: 78m 15s
 
Each rifle hit does more damage than the SMGs, but it fires about 1/2 as fast. The rifles are considered to be 'worse' than SMGs in most situations, because their huge recoil when fired rapidly renders them very ineffective over larger distances, and requires very precise aiming. Some players however, prefer the rifles' power over accuracy in close distance battles, and resort to rifle grenades at longer ranges.

Both rifles are equipped with grenade launchers, which are fired using alternative fire (usually right click). The grenade launcher allows you to propel a rifle grenade (a separate supply from your hand grenades) at a remarkable long arc distance. Rifle grenades can also be bounced off objects to hit enemies behind corners. Reflected rifle grenades have a high degree of agility and control over their targeting and are sometimes referred to as strategic “environmental” weapons. Since the damage that is inflicted is largely redirected from environmental structures, such as walls, floors, corridors, vehicles, and other map elements, the results can be highly creative and strategic, often in ways that other weapons cannot. Engineer rifles do the same damage as covert op rifles but without the scope. Rifle grenades deal 250 damage and take half of the engineer power bar to fire, although the power cost is reduced if the player has achieved level 3 in Engineering skill.


Slot 4 - Hand grenade

* 'Mark II' grenade - Allies.
* 'Stielhandgranate' grenade - Axis.

The grenades are functionally identical - pressing the fire button arms the grenade, and releasing throws it. The grenade detonates five seconds after arming, so players commonly 'cook off' the grenade for several seconds before throwing, to give the enemy less time to dodge the explosion. The hand grenade deals a maximum of 250 damage, and as all weapons with splash damage, can be used to destroy vehicles.


Slot 5 – Special Ability

* Airstrike grenade – Field Ops class only. Releases a cloud of colored smoke (allies=blue, axis=red); after 6 seconds, a bomber creates a series of explosions in a line across the signal smoke, perpendicular to the Field op who has thrown it. Note: this bombing does not occur if the airstrike grenade is thrown into indoor environment. However if anyone stands exactly on top of it, the grenade's own explosion can kill. Standing on one can deny the airstrike, although sometimes at the expense of damaging the one who stood on it, as the grenade can still go off. In certain maps, when friendly fire is turned off, a player being hit by a friendly airstrike may fly into the air, and fall back down usually causing the player to die.

* Syringe - Medic class only. Revives a mortally wounded teammate and restores part of their health. At level 3 in First Aid, this rises to full health, and the syringe colour changes from yellow to green. If playing on an unpatched server, the adrenaline injection received at level 4 First Aid is available as a second (red) syringe in this slot. On some custom mod servers, stabbing an enemy with a needle poisons them, taking away their HP second by second, usually takes about 5 seconds to kill. You can stop the poison by getting a medical pack, and if the enemy medic is killed, some players with high hp can survive. However, getting a perfect needle shot is very difficult, seeing as it takes about 1 second to stab.

* Pliers - Engineer class only. Used to arm or disarm dynamite and landmines, repair vehicles, and construct objectives. The pliers can actually be used for killing enemies (as well as teammates). When finishing the construction of an objective, for example a Tank Barrier, the whole construction instantly appears after the building process is done. If the objective is built on a player, which can also be the engineer himself, it deals 10000 damage, killing and gibbing any player instantly. If the player standing in the construction area has the temporary immortality shield above his head, for example after being revived by a medic, he will fly to the air at enormous speed and most likely fall to his death.

* Smoke Grenade - Covert Ops class only. Releases a cloud of opaque gray smoke as a form of cover. Lasts for several seconds. The smoke grenade can be "cooked" just like a regular grenade, though dying while cooking one off will not drop it.

* Poison Smoke Grenade - Covert Ops, and Soldiers only. Available only on recent version of Jaymod. Like a smoke grenade although anyone caught in it's green smoke takes an average of 10 points of damage a second.
 
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