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Piatok, 22. novembra 2024
Wolfenstein Enemy Territory
Dátum pridania: 07.01.2008 Oznámkuj: 12345
Autor referátu: Wicked
 
Jazyk: Angličtina Počet slov: 9 814
Referát vhodný pre: Stredná odborná škola Počet A4: 31.3
Priemerná známka: 2.95 Rýchle čítanie: 52m 10s
Pomalé čítanie: 78m 15s
 
It is possible for the Allies to win the map without blowing up the Old City Wall. Next to the Wall, there is a door that an Allied Covert Ops can open for an Engineer. Another method involves a lone Engineer jumping over the Wall. A third method is to repair the Old City Water Pump and use the underground tunnels. All these methods allow the Allied Engineer to blow up the anti-tank guns without the Axis noticing, although the third is much harder to pull off, since Axis is generally aware of this, and can easily cover it.

To make it more difficult, Axis players tends to use airstrikes and artillery around the city spawn point, as it is easy for them to hide from the 2nd level near the spawn point. On servers that forbid spawnkilling/spawncamping, they will instead do it near the "pool", which basically have the same effect.

One point worth taking note of is that, if an Allies engineer with high experience point manages to sneak into an anti-tank gun, the usual tactic would be to jump on top of the gun (this requires certain skill) and leave (very likely more than one) dynamites in an awkward position. If (which usually happens) he fails to guard this place from Axis players for 30 seconds and dies, there is a great chance the Axis engineers simply do not have time to reach and defuse all those dynamites.

* Allied Primary Objective - destroy the two anti-tank guns.
o Allied Secondary Objectives - repair the water pumps, and destroy the old city wall.
o Allied Tertiary Objectives - construct a command post, build the allied machine gun nest, destroy the axis machinegun nest, destroy the axis command post.
* Axis Primary Objective - defend the anti-tank guns.
o Axis Secondary Objectives - keep the water pumps disabled, defend the old city wall, and defend the old city spawn point.
o Axis Tertiary Objectives - build a command post, build the machine gun nest, destroy the allied machine gun nest, destroy the allied command post.


Seawall Battery

Seawall Battery has two radically different types of gameplay, depending on whether or not ET Pro has been installed on the server. On normal servers, the big obstacle for the Allies is building an assault ramp, while being under heavy fire from airstrikes, panzerfausts, and other weapons. Once the assault ramp is constructed, the Allied team might choose to capture the Forward Bunker spawn, but in many cases there actually is a bigger chance of winning if a lone Engineer hastes into the Axis Compound to blow up the Gun Controls. An Engineer can also be given access to the Gun Controls by a Covert Ops opening a backdoor once he has acquired a uniform from the enemy team, but if the Axis team has experienced players, the Covert Ops will generally not be able to acquire that uniform required to open the door. As a common problem with this map, noobs (or new players) playing Battery who are unfamiliar with the map, will unintentionally jump off the beach or exit out of the back door, leaving their dead bodies on the beach for the Allied Covert Ops to gain easy access to their uniforms, and ultimately the Gun Controls once the building has been infiltrated. This forces some defending Axis members to guard the back door area with the mounted MG-42 machine gun, or other defense tactics. Often, distractions at the back door area can lead the defending Axis players rushing inside the bunker to defend the interiors of the map, which give the Allies a better chance to make their way up the beach, and into the bunker.

In many ET Pro servers the aforementioned backdoor can be destroyed by dynamite. This forces the Axis to split their defenders between two fronts, and the end result is that the ET pro version of the map is a lot more balanced. In the very latest official configuration pack, the use of mortar and landmines is forbidden. The purpose of this is to make the map easier for the allied team.

On the map battery, the Allied team initially spawn on a beach. It's necessary to find a way off the beach and into the gun control building to destroy the controls.

Objectives for the normal servers:

* Allied Primary Objectives - destroy the "Siegfried" gun controls.
o Allied Secondary Objectives - build an assault ramp from the landing beach and capture the forward bunker; destroy the generator within the axis compound.
o Allied Tertiary Objectives - construct a command post; build the machine gun nests; destroy the axis machine gun mounts.
* Axis Primary Objective - defend the gun controls.
o Axis Secondary Objectives - destroy the ramp; defend the forward bunker; construct and defend the generator.
o Axis Tertiary Objectives - construct a command post; build the machine gun mounts; destroy the allied machine gun nests.
 
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